![]() ![]() The Charger isn't turned as far, but one click less than a CR90 at speed 4 is nice. Having plotted them both out, a CR90 and a Consular can end in relatively similar locations if they're navigating at speed 4. That first notch always having at least one click of potential turning means that a navigation dial can allow for 2 clicks at speed one. Not as crazy maneuverable as a CR90 can get at its ending clicks, but capable of much sharper initial turns than a CR90 can get to. Great nav at slow speeds, and not horrid at the higher ones as well.I'll try to keep those straight, but please let me know if you see a mistake for me to correct. Minor programming note: the Consular is the overarcing ship name, the Charger is the red one, and the Cruiser is the blue cheap one.We'll break them down individually in their sections, but let's look at their similarities first. The Consular is the small available for the GAR in the starter kit, and both versions are solid small bases with vastly different roles. ![]() I knew those negotiations with the Trade Federation were going to be short! It's the Consular Class Cruiser article! ![]()
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